Asset Manager is newly introduced in Cocos Creator v2. It has the function to load resources, find resources, destroy resources, cache resources, asset bundles and so on. Asset Manager has better performance, easier-to-use APIs, and stronger scalability.
It mainly provides the following new features:. For details, please refer to the Asset Manager documentation and the Dynamic Loading documentation. For details, please refer to the Blending Mode of System Fonts documentation.
The editor further supports the compression texture limitation of more mini game platforms. Just add the compressed texture format in the Mini Game item to set the compression of multiple platforms including WeChat mini games , OPPO mini games , Vivo mini games , etc.
Please see this GitHub issue. For details, please refer to the Hot Update Sample Tutorial. This component will adapt the layout of the node where it is located to the safe area of the mobile phone with a special screen. It can be adapted to Android and iOS devices.
For details, refer to the SafeArea Component documentation. Note : Starting with Cocos Creator v2. There will no longer be a separate Cocos Creator installer provided. Please download and get acclimated with Dashboard soon. Developers can access the service with one click inside Cocos Creator. After accessing the service, you can manage all cloud functions in the cloud function panel, including operations such as adding , deleting , and synchronizing. For more details, please refer to Tencent Cloud Development documentation.
Mini Game Online Battle Engine MGOBE provides room management , online matching , frame synchronization , status synchronization , etc… Developers can quickly build networked, multiplayer interactive games. Developers can access the service with one click from within Cocos Creator. In-depth optimization for different scenarios including covering games , social networking , entertainment and other pan-Internet industry application scenarios.
GME includes real-time voice , voice message , text-to-text , and voice analysis services to meet diverse voice needs. For more details, please refer to Game Multimedia Engine documentation. Note : If you prefer not to use Dashboard now, you may still download Cocos Creator v2.
Starting from v2. After opening, the shadow will not have hard edges, the effect is more soft and natural. Starting with v2. If the SpriteFrame is 9-sliced , the corners will also remain unscaled while the other areas will be repeated.
In order to further improve development efficiency, we optimized the loading speed of scripts during web page preview in both the engine and in project code. When the custom engine feature is turned on, or when using a mobile phone to preview, developers get a really smoother experience. This update, brings accesses the new Cocos Dashboard system, which can uniformly help upgrade and manage multiple versions of engines and projects at the same time! Everyone can upgrade and manage multiple versions of Cocos Creator.
In addition, unified project management and a creation panel is integrated, which is convenient for everyone to develop projects with different versions of engines at the same time.
You can choose to use a different version of Cocos Creator when creating a new project:. After upgrading to 2. In the old version, if the case of the path does not match the actual file, there may be some potential errors which may not be manifested. We recommend that projects experiencing this issue correct the capitalizations.
After a long period of development and preparation, and after a memorable Spring Festival, Cocos Creator v2. At the same time, the material system has been upgraded from the experimental version to the official version, which can greatly improve the expressiveness of a game. It is recommended that all developers upgrade! For detailed steps on platform access, please refer to Publish to Qutoutiao Mini Games. For detailed information, please refer to the Physics 3D documentation.
Builtin is a physics module with only a collision detection system. For detailed information, please refer to the Physics Select documentation. The implementation of 3D particles is basically the same as Cocos Creator 3D. It is powerful and supports debugging in the editor. There are currently dozens of modules to choose from, including Shape , Color , Velocity , Size , Sequence Frame , Trailing , and so on.
For detailed information, please refer to the Particle System 3D documentation. After a few iterations, it has upgraded to the official version! This version of the Effect compilation syntax is consistent with Cocos Creator 3D.
Developers who have customized materials in the previous version of Creator can try to upgrade to the official version according to the documentation.
If you encounter difficulties, you can post on the forum for help. The features of the new version of the material system are as follows:. For detailed information, please refer to the Materials documentation and the Effects documentation. When playing skeletal animations, developers often need to mount nodes on a certain part of the skeletal animation to achieve the effect of linking the node with the animation.
In Creator v2. The node will follow the animation and transform it to achieve the effect of the hanging point. You can also add collision components to the node to achieve collision detection! For detailed information, please refer to the Spine documentation. In Cocos Creator v2. The usage of the skel format is the same as the original JSON format, but the file is smaller and loads faster! In the build panel, if you have successfully built the project before, you can check Build script only for the second build.
The checked build will reuse the engine and resources that were built last time, and only recompile the scripts, which will greatly facilitate debugging! This is a very popular feature in the community, thank you very much for suggesting it. Please see below for a subset of improvements.
The Cocos Creator team has worked hard to release v2. Your encouragement and feedback keep us motivated and provide confidence to make the decisions to move Cocos Creator in the direction to become the number 1 choice in game development environments. Cocos Creator allows developers to enjoy creating amazing games and distributing them to a variety of platforms.
Cocos will, as always, optimize the performance and user experience of our products. This release brings a large number of experience optimizations, defect repairs, and performance optimizations. At the same time, support for Alipay Mini-Games has been added.
It is recommended that all developers upgrade after performing the necessary technical evaluations and after upgrading their existing projects for safe-keeping. Please do not skip these steps. Mini-Games are insanely popular and many platforms are starting to support them. This opens up many new revenue opportunities. Alipay , an e-commerce giant recently added support for mini-games.
The game engine plug-in is a new feature of WeChat version 7. This can greatly reduce the download time of games. This plug-in is now integrated into Cocos Creator v2. Developers only need to check Allow engine separation in the Build panel, and then build the release normally, without any other manual operations.
Cocos Creator officially supports releasing to the new Alipay platform. For detailed steps refer to Publish to Alipay. Alipay is currently being opened and is a prime target for future opportunities. This version will integrate Alipay games. The Cocos Creator team has been hard at work ensuring that your games perform very well on each platform we support.
All Cocos Creator developers should consider upgrading to this latest version. In this version, we have significantly upgraded the rendering engine and achieved tremendous performance improvements on native platforms, surpassing the speeds of all previous versions of Cocos Creator , Cocos2d-js and Cocos2d-x. We also compared previous versions of Cocos Creator , Cocos2d-js , Cocos2d-x and Cocos2d-lua to ensure we were testing in a broad spectrum, to provide the most accurate data.
The results:. In addition, Cocos Creator v2. This means the actual game play experience will be really smooth. To enable this feature, you simply check the enableAutoBatch attribute on the Mesh Renderer and the engine will automatically batch based on the material used, as well as the Mesh vertex format and Primitive Type.
For better optimization, it is recommended that you enable this option only for models that can be batched and have a small number of vertices. This format uses a similar method to etc. After compression, the texture height will be twice that of the original image, thus avoiding the problem of low image quality in the conventional PVR RGBA format.
Allow users to customize the webpage used for browser preview in a way similar to custom build templates. See: Custom Preview Templates. We have added an ambient light setting to the Light component for basic lighting of 3D scenes.
This is often used to solve the problem of blackout of the back surface of the model. For more detailed information acceleration mode , refer to the property descriptions in the documentation.
Grid rotation, grid animation, image layers, layer offsets, and object group text are now supported. Supporting multiple Tilesets in a single layer is also now possible. It also supports adding child nodes to the scene and creating an occlusion relationship with the map. And fixed the problem of rendering errors after a single map vertex exceeds For details, see TiledMap Component Reference.
We added a width adjustment function to the Property inspector to solve the problem of incomplete display of attribute names on some components. Now users do not need to greatly adjust the size of the entire panel, just drag the dividing line to the right of the property name to freely adjust the split ratio.
Since the release of Cocos Creator 2. Therefore, we plan to reduce the maintenance of the 2. Six months has passed since the release of Cocos Creator v2. The development teams effort will be spent on Cocos Creator v2. The v2. At the same time, this version also incorporates all the changes in v2.
Previously we had always positioned v2. However, v2. Now we officially recommend that all v2. Projects upgraded from v2. Cocos Creator officially supports publishing to Xiaomi Mini Games. For detailed usage, please refer to Publish to Xiaomi Mini Game. Cocos Creator officially supports publishing to Cocos Play. For detailed usage, please refer to Publish to Cocos Play. In the future, Cocos Creator will continue to adhere to the 2D first concept, continue to improve 2D game development experience and basic performance, and gradually introduce 3D features suitable for 2D games.
We are proud of v2. Good quality is inseparable from careful polishing, and Cocos will continue to improve the quality of its products with a down-to-earth spirit. We welcome our community to continue to submit feedback to us through forums, GitHub, Cocos Enterprise Services and other channels! It is recommended that all v2. In addition, v2. Good quality is inseparable from careful polishing. Thank you for the feedback from developers in the community, GitHub, Cocos corporate services and other channels.
Cocos Creator officially supports the publishing to Xiaomi Quick Games. For detailed usage, please refer to Publish to Xiaomi Quick Games. Cocos Creator officially supports publishing to Instant Play Games. For detailed usage, please refer to Publish to Instant Play Games. Based on previously announced plans, we will continue to speed up the iteration of the v2. At the same time, in order to prevent these changes from affecting the stability of old projects, we only recommend upgrading projects with 3D requirements to v2.
Other projects can continue to use v2. This v2. The Scene Editor allows you to switch to 3D editing mode with one click, making it easy to edit 3D objects, cameras, and lights. See the 3D Scenes document 1 for details. A separate preview panel has been added to visually preview the images seen by the camera during scene editing. A Light component has been added to lay out lights in the scene, and a shadow effect can be set in conjunction with MeshRenderer. See the Light Source Component Reference documentation.
Now, developers can set the Text Label , Placeholder Label and Background nodes separately, making them more flexible, simple, and more in line with the component development. See the EditBox Component Reference documentation. A new LabelShadow component has been added to add a shadow effect to the Label component, similar to the LabelOutline usage.
See the Label Component Reference documentation. Added cc. See the Basic 3D Objects documentation. Added support for material systems, allowing users to create Material and Effect Shader resource types. It should be noted that the current material system is mainly provided to the internal use of the engine and is only for developer preview.
We plan to upgrade the material system in v2. The version plan is for reference only, the final version content and release order are subject to actual conditions. WeChat mini games also brings improved resource loading performance and dynamic text refresh efficiency. At the same time, we have further improved the compatibility and stability of the engine and editor, so that everyone can get a better development experience.
Thanks to the feedback from developers on the community, GitHub, Cocos corporate services and other channels. This release, v2. We recommend targeting this version instead of the legacy 1.
All active development will target 2. This version is identical to 1. Once this reaches 2. WorkManager 1. This release is identical to 1. Please note that we strongly encourage users to update to WorkManager 2. New APIs will also not be released for the 1. This is WorkManager's 1. This version of WorkManager is identical to 1. This is the second release candidate for WorkManager's 1. This release contains two bug fixes. Worker s are now correctly scheduled after an application crash.
This is a release candidate for WorkManager's 1. This release contains one bug fix. This release contains no API changes; moving forward, WorkManager is expected to stay API stable until the next version unless there is a critical problem. This release contains some bug fixes. This version is likely to be released as our first beta.
This release contains many changes that will become stable API at beta. This release supports developer-controlled asynchronous work. We anticipate that WorkManager is entering the final phases of its alpha period. We expect to be API stable in beta, so please take some time to file your feedback on our issue tracker.
Fixed a race condition in the AlarmManager based implementation. Fixed duplicate jobs when using JobScheduler after a device reboot. Jobs with Content URI triggers now persist across reboots. Documentation updates. Fixed file transfer: Fixed crash in file transfer. What can I do?
Rovio Support Team. While the Choose your project form is open. Why is the Facebook app crashing? Rupert, 44, was charged Wednesday with two counts of criminally negligent homicide and one count of endangering the welfare of a child following an investigation into a Nov. Basically I can't use spotify in Android Auto. This is emailed to you as a receipt or you can find it by logging into your account at Google Play Store keeps crashing. Find Android Auto.
This issue started at the same time of the last Spotify app updoate. This probably started happening with the android 11 update pixel 3 Whenever AA is running and I open or change apps on the phone, the audio pauses. Tap on Apps App Manager, Manage apps, depending on the Android device Find the app that keeps crashing or freezing and tap on it.
When one member of the family goes haywire, it means the rest of the family is also likely to be affected. Click uninstall so you will uninstall all the updates.
Make sure you are running the latest version of iOS. Go to your Settings option as prompted by the Chome browser. You will see a list of email accounts if you have many.
A number of external factors can cause the Android Emulator to begin running slowly after an update. Before then it worked OK the two or so times I used it. For starters, when you develop an Android application, you should prepare it to be run on a wide variety of devices and circumstances.
Really annoying. The best Android forum on the planet where you can get help, , PM. Facebook Messenger. Users on this version of the OS will likely experience a crash to the home screen when attempting to run the app. It continues to quit within few seconds after reconnecting the phone to the vehicle through USB.
It is important to mention that devices with Windows 10 Root Jelly Bean 4. Galaxy S Phones. Currently the Kia Sorento has a score of 8. We are currently working to fully validate the scope and a fix is in progress. Launch the emulator. Select the About section from menu. It is very difficult to troubleshoot without knowing why the App is crashing. Select empty activity and click on the next button.
Use your voice to get help with your day. It just keeps playing for a second then shutting down and loading again then shutting down. However, if you'd prefer not to wait and want a refund please contact us with your Order Number. Note: Only a few devices support Android default log.
Audi A3 AA works for a about 20 minutes, then it would quit. Sometimes, the user might experience crashes in a game if it has bugs. Best alternative to Microsoft office word, excel, powerpoint, pdf. Or, if you use a third-party app for emails, you can make the default email app on Android disappear. Pixel 3, Boss Audio.
Now, enter account details which you have entered in your Android device. As mentioned above, if spotify is 'force stopped' or 'reinstalled' everything will work only once. We fully appreciate that you may have additional questions. The saga started in , when Google decided to build most of Android Auto's features into Android 10 as a system-level feature, and discontinue the previously downloadable app.
Permission denied publickey,gssapi-keyex,gssapi-with-mic. Make sure you have the Android development environment set up host key verification failed flutter plugin installed but in flutter doctor it shows not installed Installed Build Tools revision Remove and install again using the SDK Manager. Y for building a server-side extension or libpq-dev for building a client-side application.
Failed at the sharp 0. Update to the latest Android SDK and ensure that the cmdline-tools are installed to resolve this. Must be locally installed. We ran "xcodebuild" command but it exited with error code ServerSelectionTimeoutError: localhost system program error detected ubuntu gh --version Command 'gh' not found, rror: src refspec master does not match any.
Use with caution in scripts. Please use a personal access token instead. TS Android sdkmanager not found. This is insecure linux node installation error authenticated user is not valid distutils. ModuleNotFoundError: No module named 'win32event' chmod: cannot access 'adb': MultipleObjectsReturned: get returned more than one Question -- it returned 3! Column count of mysql. Expected 20, found The table is probably corrupted fenicsproject no active host found fatal: Failed to resolve HEAD as a valid ref.
SKImageInfo' threw an exception. This means that Vagrant was unable to communicate with the guest machine within the configured "config. Unable to upgrade Flutter: no origin repository configured. Unable to locate a development device; please run 'flutter doctor' for information about installing additional components. If this is an unrelated build, it must have its own settings file. Check your Internet connection or proxy settings No new release found.
Use the Perl Modules page in Webmin to install it. Please make sure you have the correct access rights TypeError: 'InputExample' object does not support indexing Apache Webserver does not show directory listings but - Yosemite Error generated. Please update how to check app is installed or not unity No project found at or above and neither was a --path specified Accessors are only available when targeting ECMAScript 5 and higher.
0コメント