This is also the point in the game when space combat, though certainly the game's weakest element, takes on enough depth to at least make it interesting. You'll be given command of a flagship, a real heavy-hitter that can do some serious damage and take one hell of a beating. In addition, you will now be able to select different battle strategies before combat begins, and your ships will perform accordingly.
When you finally get promoted to Admiral, two major things happen: the storyline kicks into overdrive as you get closer to an ultimate objective, and you gain access to the hard-core features that make up the bulk of most space strategy games. As Admiral, you will gain command of the mighty Flagship Thorin, a leftover from the Old Empire that is more than capable of dealing with any threat the galaxy may throw at you.
But the real fun in being an Admiral comes from the increased colony options. You can now expand the human empire anywhere in the galaxy by colonizing other planets which is actually kind of odd in this game, considering the fact that the whole story revolves around the fact that the empire got too big, and broke apart into warring factions , and make contact with alien races. Throughout Imperium Galactica, regardless of rank, you will have to maintain the colonies under your care.
This, and not space combat, is really the heart of the game. The planetary management model is excellent, and allows for real personalization. Want to use the colony as a long-range outpost? Just construct a radar telescope, and you'll increase your scan radius. Want to build a bigger fleet?
Again, while I joke about it being a civil servant sim, in some ways Imperium Galactica is a very ambitious attempt at figuring out just what the career of a 5th-millennium space officer might be like.
It's a heck of a lot harder than on Star Trek, I can tell you that. The gameplay in Imperium involves a wide variety of activities, from setting tax rates for your colonies to repairing damaged buildings after a battle to managing your fleet or armies in real-time combat.
The most difficult thing, though, is enduring the full motion video TV-phone calls from your superior officers and your smarmy wife. Imagine your wife and your Gerber-carrot-stained son popping up on your viewscreen in the middle of a tank battle in, say, Red Alert.
Mostly, though, the balance of the game is spent waiting for things to happen I think that's why they felt the need for the FMV clips. When things do happen, they're usually cataclysmic -- a single failed space or ground battle can, in 30 seconds, end a four-hour game of agonizing building and economic fine-tuning. In fact, the very first battle you face is a 6-on-6 tank battle. No way to build reinforcements, no ground troops, no surface defenses -- just six tanks for you, six tanks for the invaders, and a winner-take-all battle.
Lose your six tanks and you lose the game. Can you say "Aaarrrggh!? Colony building is pretty straightforward: click on what you want built and it gets built. Ditto for repairs. Colony management is also easy and dovetails with what you already know from the likes ofCivilization, Lords of the Realm et al. This is the first real step into all Imperium Galactica has to offer, and the first time you'll really have to think about effective management.
Captain rank also has another interesting benefit. You'll now be able to visit the "Local," the ship's lounge, and talk to members of your crew. It is at this point it becomes apparent that Imperium Galactica is more than just a space strategy game. It is also a carefully scripted adventure, and draws you in more and more as you play, much like Wing Commander III. At Commander rank, production takes on a whole new depth, because you are also given the opportunity to research new technologies. This is also the point in the game when space combat, though certainly the game's weakest element, takes on enough depth to at least make it interesting.
You'll be given command of a flagship, a real heavy-hitter that can do some serious damage and take one hell of a beating. In addition, you will now be able to select different battle strategies before combat begins, and your ships will perform accordingly. When you finally get promoted to Admiral, two major things happen: the storyline kicks into overdrive as you get closer to an ultimate objective, and you gain access to the hard-core features that make up the bulk of most space strategy games.
As Admiral, you will gain command of the mighty Flagship Thorin, a leftover from the Old Empire that is more than capable of dealing with any threat the galaxy may throw at you. But the real fun in being an Admiral comes from the increased colony options.
You can now expand the human empire anywhere in the galaxy by colonizing other planets which is actually kind of odd in this game, considering the fact that the whole story revolves around the fact that the empire got too big, and broke apart into warring factions , and make contact with alien races. Throughout Imperium Galactica, regardless of rank, you will have to maintain the colonies under your care.
This, and not space combat, is really the heart of the game. The planetary management model is excellent, and allows for real personalization. Want to use the colony as a long-range outpost? Just construct a radar telescope, and you'll increase your scan radius. Want to build a bigger fleet? In the course of the game you will be assigned various quests. Someone may sell you information on an ancient civilization far more advanced than your own, and finding it would raise your science and technology level.
If you happen to wage war against pirates a highly expensive operation , you will be able to end it by marrying the shrewish daughter of the pirate leader. These quests make the game much more dynamic. It will also require you to decide upon your moves most cautiously, for if you loose paste your enemies will overrun you.
The quality of graphics varies from situation to situation. The main screen where you spend the most time and the static screens for diplomacy, espionage and trade look great, but the battle screens both in space and on ground don't look that good. The authors probably disregarded graphics as a less important factor in a game like this and diverted their attention towards the main engine. The cut-scenes are one of the best I have ever seen.
The graphics are altogether far from being perfect, but I believe that they will satisfy anyone who likes to play this type of a game. As for the people who like their screens to use all the available colors of a 32bit palette at once and all the time, and enjoy having at least FPS even though their eyes are not capable of catching more than 30 - they should just stick to FPS.
The sound and music are pretty good. I especially liked the digitized voices in the game - all the characters you meet during a game will have their unique voices. The music and sound effects provide a great atmosphere for conquering the space. Contact: , done in 0. Search a Classic Game:.
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