Modified remote play app download for android






















Added SMP support to take advantage of host multi-core architecture when emulating Android 6. Also with SMP support, you can test apps that specifically target multi-core Android devices. See speed improvements up to five times faster than using a physical device. Extended UI controls and a floating toolbar provide easy access to features previously available only through the command line, such as taking screen captures, adjusting the battery level, rotating the screen, and managing virtual calls.

Dynamically resize the emulator by dragging a corner or zoom into the emulator window. Simulate multi-touch input. The Android Emulator works best with Android Studio 2. To find out more about what's included in the newest version of the official Android IDE, read the release notes. Read the documentation to find out more about using the Android Emulator. SDK Platform-tools, Revision General Notes: Fixed a problem where the emulator title bar was hidden off screen. Issue Enabled the emulator to resize the user data partition by including e2fsprogs binaries.

General Notes: Updated the emulator so it can display an upgrade notification when a new version is available. Added the ability for the emulator to send basic crash reports. You must opt-in through Android Studio preferences to enable crash report transmission.

General Notes: Added support for Android 6. Emulator: Improved emulator performance on multi-core Windows desktops. Added support for emulators with dpi and dpi screen resolutions. Improved support for GLES 2. Fixed several issues with GPU emulation support. Added support for setting the storage size on emulators using Android 4.

Issue Fixed problem with sending long SMS messages between emulators. Issue Fixed issue with emulator getting incorrect time from location objects. Issue Added handling for unusual characters in paths and file names when starting emulators. Fixed the emulator boot problem on Mac OS X General Notes: Fixed several minor emulator issues. Fixed memory leaks in emulator system. General Notes: Fixed Java detection issue on bit Windows systems. General Notes: Added support for Android Studio 1.

If you haven't already, update your ADT Plugin to General Notes: Fixed Windows bit compilation issue. General Notes: Added ProGuard. Added the proguard-android. Renamed the lombok-ast General Notes: Added the Android Wear tools and system images.

General Notes: Fixed an issue with the x86 emulator that caused Google Maps to crash. Issue Fixed minor OpenGL issues. Issue Fixed a problem with Nexus 5 Android virtual devices created from the command line where the SD card file system was read-only.

Issue Fixed a problem with virtual devices created using ADT Fixed a problem with the command line tools when creating virtual devices. Issue Fixed a problem with the command line lint script. Known Issues: When you create an Android virtual device using the Nexus 5 device definition, you must enable the Use Host GPU option, otherwise the virtual device will not start. Added support for Java 7 language features like multi-catch, try-with-resources, and the diamond operator.

These features require version 19 or higher of the Build Tools. Try-with-resources requires minSdkVersion 19; the rest of the new language features require minSdkVersion 8 or higher.

Added new lint checks: Security: Look for code potentially affected by a SecureRandom vulnerability. Check that calls to checkPermission use the return value. Check that production builds do not use mock location providers. Look for manifest values that are overwritten by values from Gradle build scripts. Fixed a number of minor issues in the SDK and build system. Emulator: Fixed a problem with the emulator shutting down immediately for Android 1. Issue Fixed a problem with port numbers longer than four digits.

Issue Fixed a problem with paths or arguments that contain spaces on Windows platforms. Issue Fixed a problem with long path values on Windows platforms. Issue Fixed a problem with the -snapshot-list command line option on bit systems. Issue Fixed an issue with RenderScript support. Using RenderScript support mode now requires version General Notes: Added support for Android 4. Fixed a number of minor bugs in the SDK and build system. General Notes: Fixed problem with templates that causes the new project wizard to hang.

Issue Fixed crash when using the lint command line tool because of mis-matched library dependency. General Notes: Updated build tools to allow use of RenderScript on older versions of Android using new features in the Support Library. Lint Fixed problem with lint not detecting custom namespaces. Issue Fixed problem with the XML report including invalid characters.

Issue Fixed command-line execution of lint to work in headless mode to support execution by build servers. Issue Improved support for path names with spaces in the Windows command-line tools. If you haven't already, update ADT to If you are developing without an integrated development environment IDE , you must have Apache Ant 1.

Updated Systrace to work with the Android 4. Fixed packaging of RenderScript compiler. Build tools General Notes: Fixed problem with compiling RenderScript code. Issue Fixed a problem with the monkeyrunner tool failing to import standard python classes.

Issue Fixed a problem with DDMS monitor not opening heap and network statistics views due to a class not found exception. This change decouples the build tools versions from the IDE versions, allowing updates to the tools without requiring an IDE update.

Updated tools to allow libraries to share the same package name as the applications that use them. Updated draw9patch tool to allow easier changing of markers. Added new Lint checks, including checks for layout consistency, RelativeLayout siblings, Parcel creator, JavaScript interfaces, Service casting, quantity strings, manifest typos, orientation tags in layouts, overlapping names for 9-patches and images, and class existence checks.

Released some of the Android tools into Maven Central to assist third-party tool developers. Bug fixes: Fixed a number of minor bugs in the SDK and build system. General Notes: Improved error reporting in dx when dex merging fails in the build system. Added more than 15 new Lint checks, including checks for overriding older APIs, XML resource problems, graphic asset issues and manifest tags.

Added new aapt feature to compile resources. General Notes: Build Updated build to detect and handle package name conflicts between an application and the libraries it depends on. Libraries cannot share package names unless all of them share the same package name. Issue , Issue Added a flag to disable dex merging to deal with cases where merging could generate a broken dex file.

If this happens to your project, add the following setting to your project. RenderScript Added support for Filterscript compilation. Added new project setting to control the RenderScript compilation target separately from an Android project. Adding the following line to a project. Issue Fixed incorrect flagging of formatting strings. Issue Fixed problem where tools:ignore directive in the manifest file was ignored by the Lint tool. Issue Fixed problem with flagging a wakelock release inside a conditional.

Issue Fixed handling of custom namespace attributes. Added fixes for filtering out library project warnings. Removed warnings about missing classes before a build. Fixed problem with the SDK Manager so that it auto-selects the most recently released platform on startup.

Fixed Java finding script to look for the currently supported version of Java 1. Enable this mode by adding the following line to the project. Updated the build to generate R resource classes for library projects with only the IDs needed by the libraries, reducing the risk of hitting DEX file limits for fields and methods. Improved the build so that several editing features code completion, resource chooser, go to declaration properly handle library project resources.

Lint Added over 25 new lint rules for resources, locale settings, layout files, incorrect use of SparseArray and PowerManager. WakeLock and manifest issues. Updated reporting to include errors in library projects if the library project is in the list of projects to be checked.

Added a new lint target to the Ant build system for easier integration with continuous build systems. Added new --sources and --classpath arguments to point to sources with different directory structures.

Added support for class file flow analysis. Improved emulators so that they launch with a skin that is dynamically generated and reflects the actual hardware configured in the AVD Manager. Bug fixes: Fixed manifest merger to properly adapt library classes in the merged manifest.

Bug fixes: Fixed wrong check on build state that forced repetitive Java code recompilation. Fixed problems with running more than one emulator and running multiple emulators with GPU acceleration. Improved resize algorithm for better rendering on scaled emulator windows. Fixed a bug in the lint check for unprotected broadcast receivers to ignore unprotected receivers for default Android actions.

Fixed build issue for projects using RenderScript. Fixed memory leak in the emulator. General notes: Added new Device Monitor application, grouping Android debugging tools into a single application, including ddms, traceview, hierarchyviewer and Tracer for GLES. Build System Added automatic merging of library project manifest files into the including project's manifest.

Enable this feature with the manifestmerger. Added automatic ProGuard support for the aapt -G flag. This change causes the build system to generate a temporary ProGuard keep-rules file containing classes that are referenced from XML files such as custom views and pass this to ProGuard at shrink time. This can make the resulting APK much smaller when using just a small portion of a large library project such as the Android Support library , since the catch-all rules to keep all custom views from the default ProGuard configuration file have also been removed.

Added two ProGuard configuration files for use in projects: proguard-android-optimize. SDK Manager Improved caching to reduce downloading of repository definitions. Bug fixes: Build Fixed problem where test projects did not have access to the full classpath of tested projects, including Library Projects and third-party jars.

Fixed deployment logic so that applications with embedded tests can now be deployed and tested like test applications, including code coverage information. This app guide have created by way of the person for the sake of customers ease. This app does not infringe copyright and does not claim it.

This application game guide is for players. It is not an app or a game. You can't find any discount codes or coupons here. There are not any free offerings such as game patches, add-ins, special items or any premium stuff in this app. Please do not refer to this one as official product. We only deliver legal and safe mod apk for android. Mods Apk usually allow players to unlock all levels, create new units made by fans or add resources in some offline games.

Download the game directly from Google Playstore or simply get the mod from free mirrors :. Sony's starting to warm up to the current trend of interconnected devices, but it seems like they want to keep you within their ecosystem if they can. For instance, the PlayStation 4 has a 'Remote Play' feature that lets you play your previously purchased console games on the PS Vita and Sony's Xperia smartphones, but this functionality does not extend to non-Sony Android devices.

They finally released an official version of the Remote Play app for iPhones, so maybe they're coming around. But if you're using an Android phone, the only official option is still exclusive to Xperia devices. Thankfully, developer Twisted89 took the Xperia Remote Play Android app and got rid of a series of checks that would previously limit its usability.



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